So Long, and Thanks for All the Garrisons (Wrapping Up Warlords of Draenor)

At this point, I have finished the Warlords of Draenor expansion, in that I have completed the story and hit level 70. I ended up doing a small bit of story in the Spires of Arak zone and then heading to Nagrand, which had been my favorite zone of The Burning Crusade. This wrapped up the expansion’s story as we fought against ogres and more Iron Horde, and eventually had Thrall face off with Garrosh in a pretty epic cinematic. If there’s one thing Blizzard can consistently deliver on, it is fantastic looking cutscenes.

Having finished, I’d like to take this time to look back at what I enjoyed, what fell flat, and overall give my thoughts on the expansion as someone playing through it in 2025, some 11 years after initial release.

Before I dive in, I want to stress that this is not intended to be a review of Warlords of Draenor. I am replaying these expansions well after their initial release, and many of the things that may have been problems on release have been rendered obsolete by the passage of time. Endgame is irrelevant at this point. Dungeon and raid difficulty, gear grind, and things of that nature become a non-issue when playing with Chromie Time. Since this is just a leveling route leading up to the current expansion, there’s no need to take part in endgame activities. So, all of that said:

Garrisons! I love my little camp, and I fully intend to keep returning to this periodically to continue building it up. By the end of my playthrough, all of my buildings are level 2, and level 3 seems to be locked behind doing a certain amount of work orders so as to be able to purchase the plans. We even got docks and our own navy!

This unlocked a whole separate mission table, so now in addition to sending out followers to level and bring back supplies we can also send ships out. A good portion of this appears to be gear tokens, which are fairly useless at this point, but I did get a pet from one as well.

The Stables were probably my favorite building so far, since they let me trap and tame numerous animals, and then, over the course of repeated dailies, turn them into mounts. I’ll always take more mounts.

In that vein, I will say the addition of flying to all zones without needing to train a flying skill does seem to have rendered ground mounts fairly useless outside of collecting. Outside of a few specific zones that do not allow flying, I can’t really think of an instance where I would summon a ground mount now unless I just really liked the look of it in town. Just a thought as a returner.

The story was…fine? I enjoyed the start: running pell-mell through Tanaan Jungle to destroy the Dark Portal and escape the Iron Horde, then fighting with the Frostwolf Clan to claim a foothold in Frostfire Ridge.. Gorgrond was an enjoyable zone to look at, and honestly the zones as a whole were very pretty and enjoyable to run around in, but the story quests seemed fairly bare-bones from here on out. I honestly lost track of Garrosh and Grommash during this portion of the story. Shattrath was right there in Talador, but the only story quest that sent me in was to fight off a few demons at the docks? Running a few dungeons and raids later solo I came across Grommash being tortured in Hellfire Citadel, and was more than a little lost as to how the Orc that threatened us prior was now chained up and being tortured by Gul’dan.

Maybe I missed some things, or this was explained in more context in dungeon quests along the way, but overall I would say the story left something to be desired. Fun to play through to see what happened to Garrosh after his stint as Warchief, and I am curious what the Alliance side looks like, but this story is not one I would rate highly compared to something like Wrath of the Lich King.

Leveling in general was an enjoyable experience, and I could see picking WoD again on another character to explore some of the zones more and see more of the random side quests. Since I was trying to see the most of the individual zones and story without over-leveling, I ended up avoiding most side quests and all the little world quests that kept popping up. I do not particularly remember these being a thing during Mists of Pandaria, and it is neat that WoW finally adopted the world quests/FATE system that Guild Wars 2 and Final Fantasy XIV have had.

Crafting was an odd one for me. As far as I remember, from launch up to Mists of Pandaria, crafting and gathering was a fairly straightforward process in which you mined ore, picked herbs, or skinned animals, then used those materials to craft certain items by clicking a button to craft once you had all the requisite materials. With Warlords of Draenor this seems to have changed somewhat, and a good portion of the crafting process involves turning in materials at your Garrison to complete Work Orders. Completing the Work Orders will allow you to gather other reagents for crafting. The crafting itself requires gathering books you can turn in to purchase recipes. The trainers themselves have nothing to teach you aside from the initial Warlords of Draenor crafting skill. Honestly, this setup has yet to click for me, and feels like a change for the sake of change. I’m very curious if this continued on through the next expansions, but as is, I did not spend much time leveling my professions in WoD due to a lack of enjoyment.

I have thoroughly enjoyed this return to WoW, and at this point am about a month into playing again and enjoying every second. This blog has helped immensely as it gives me a sense of focus and a reason to explore the game outside of it just feeling like an obligation. While I am sure that sounds bad, I feel like MMO players will understand hitting the point with a game where it begins to feel that you are logging in each day not because you really enjoy it, but because it has become habit or you fear missing out on dailies and so on. Something I may explore a bit in a separate series.

From here, Legion Remix is coming up, and I am excited to see the expansion that everyone seems to rate so highly. I really hope Blizzard carried on with the Garrison system, and that I will have another chance to carve out a little space to call my own. In the meantime, I plan to keep doing dailies from my Garrison to collect mounts and tinker around with running some old content to get mounts I may have missed over the years.

Next time: You Are Not Prepared (Diving Into the Legion Remix)

Welcome to the Jungle (Exploring Gorgrond in Warlords of Draenor)

Before I dive into my adventures in Gorgrond, it looks like further details on the Legion Remix have arrived!

I’ll be honest, I have no idea what the majority of that means or pertains to, but I can read dates. So, we have until October 7th to wrap up this foray into Warlords of Draenor. I’ll touch on this more later, but at the pace things have been moving, that shouldn’t be too much of a rush.

Anyways, onward to Gorgrond! Right out of the gate, this zone is nuts. The makeup of the zone itself is nothing that appears to break the mold, but the sheer amount of massive named elite mobs here really lends itself to the feeling that you are in a land of storied giants.

Entering the zone, we meet the Laughing Skull Orcs, a group of murderous psychos who need some help against an equally murderous band of something called Goren. So, as is typical, we kill a bunch of guys, help them retake their village, and then we skedaddle.

Somewhere along the line here, a Goblin named Penny falls from the sky, tells us she’s from our Azeroth, and wants to join. Also, there’s a nice spot for a camp just around the bend.

This is where I learned that you apparently get a Garrison or foothold in each zone, and get to make a choice on how they are equipped or what bonus they provide to you. This is neat, because the idea of running back to Frostfire every time I needed to check something didn’t seem appealing. I picked an option, and got access to a Shredder that allows me to cut through large roots that may be hiding treasure or access to certain places. It is a neat little addition, and again seems like each zone has one. In Frostfire I could summon a few soldiers from the Garrison to help, now in Gorgrond I get a Goblin Shredder I can hop in.

Around this point, I realized I was on the second zone of WoD, and already pushing level 40. At this rate, I won’t be able to explore every zone and see the story before I end up hitting the Chromie Time cap, so I had to make a bit of a decision.

Do I continue knocking out all the quests in a zone to see everything, but potentially hit 70 well before visiting all zones, or start to focus solely on story in an attempt to stay roughly on pace with the leveling?

I decided to focus on the story for now, and I am glad I did.

As I mentioned earlier, flying from quest to quest I repeatedly see massive elite mobs stomping about or fighting, but it doesn’t appear that I am expected to interact with them at any point. Part of me is curious if this wasn’t something more of an endgame thing, or if they are purely set pieces. On the map, certain named ones are marked and it states that they appear periodically. My assumption at the moment is that they were intended as overworld bosses, but since no one does them anymore they just stay spawned and hanging out. As it is, they somewhat remind me of the Fel Reavers in Hellfire Peninsula back in TBC, and honestly, even if they are just there for show I still enjoy it. The zone overall feels like a wild, untamed jungle with these massive creatures who seem to have their own lore centered around how they returned life to the barren wasteland that the zone had been in the past.

I continued to quest my way through, focusing solely on story quests now, and tried to remember to take little trips back to my Garrison to send my Followers out on missions. From what I have seen so far, there are three possible rewards from these missions: Follower XP, XP for me, or materials for my Garrison. Being able to check in once or twice a day and see these Follower missions completed for small rewards is neat, and just adds another layer of mechanics to the Garrison itself.

Somewhere along the line here, I traveled to Ashran to turn in a book for a Garrison plan, and had a quest to upgrade my Garrison as a whole to level 3. I managed to scrape together enough gold and resources for this upgrade, and it seems to have opened up numerous building slots, more quests, and a heck of a visual upgrade.

With the new building slots I added a Trading Post, some sort of pub, barracks, and the coolest one of all…a Menagerie. I promptly upgraded this to level 2 after I realized I can just purchase the plans for these higher tiers from a guy next to Gazlowe. Battle pets are something I wanted to tinker with a bit more during this stint in the game, as it was something I enjoyed a little back in the day but did not devote much extra time to. The Menagerie looks like it allows me to battle an elite Battle Pet or something similar for a daily quest to get pet rewards. The first one absolutely destroyed me, and I will definitely need to do some research on how this all works before I take another stab at that.

Returning to questing, I realized that Gorgrond was a fairly short zone if I focused solely on story, and I was pretty quickly sent off to Talador. From the map, this looks to be where Shattrath City is located, which is interesting since it was in a gloomy forest back in TBC. In this alternate universe, Talador is a pretty forested zone with Draenei villages dotted throughout, though quite a few appear to be on fire at the moment.

The first place I visited was Vol’Jin’s Pride, our base of operations in Talador. I had honestly forgotten about Vol’jin replacing Thrall as the Warchief, and it was neat to see him hanging out at our random little fort here in Talador. It didn’t take long though before I was sent back over to rendezvous with Thrall and Durotan, and we took the fight to the Iron Horde. From fighting our way through swarms of Iron Horde Orcs as they landed on the beach, to confiscating an experimental shredder, all the way to storming some docks to attack a super weapon, this was a pretty fun chain of quests.

I am not super sure who the large orc was that we battled for the super weapon, or what said super weapon actually was since it just looked like another cannon on a boat, but honestly if Thrall says smash, I smash. Khadgar did some magic and teleported us around (in the most circuitous way possible), we fought against what looked like a Deathwing version of an Iron Horde Orc, and he absolutely destroyed our whole little group. After we beat on him a bit, he laughed at us and detonated, making it look like everyone was wiped out.

When it looked like the dream team had been completely defeated, there was a pretty epic cutscene where Khadgar gave the order to fire the giant cannon at the boat carrying Blackhand and all of our friends, but he stopped short at the last second upon seeing a flash of holy light. Our Draenei buddy and Durotan were still kicking, and worked together to bring Blackhand down. Durotan chucked one of his axes to the Draenei, and she called down the light to bury the axe in Deathwi…I mean Blackhand’s neck. The tough bastard didn’t quite go down, but Durotan followed up with an attack using the Draenei’s goofy crystal warhammer to drop him. Khadgar gave the order, and the weapon fired what looked like a complete ripoff of the terrible Battleship movie (Sorry Rihanna).

Altogether, a really enjoyable questline, and set the stage for the rest of the zone. The town of Auchindoun, which I really thought was a dungeon or ruin in TBC that was much further south, appears to be a Draenei town under attack by Gul’dan. Throughout a handful of quests, I was conscripted to help push back demonic attacks, save some Draenei, burn some bodies, and eventually chase Gul’dan himself through a Warlock portal (which seemed incredibly ill advised). Another Draenei was able to hold the portal open, I dove through, and surprise surprise, there is Gul’dan ready to wreck me. He and his lackey summon a big demon, the whole group of Draenei and Blood Elves we’ve been helping throughout the zone appear to help, and we all take down the big bad. Popping through yet another Warlock portal, we return to Auchindoun to find that Gul’dan took the time while we were distracted to pop over and murder everyone, but was repelled because we foiled his plan to summon the big bad. Well, less that we foiled it, more that we just let it happen and killed said big bad. Close enough.

This all wrapped up Talador, and it was now on to Spires of Arak, the homeland of the Arakkoa. These hunched over little bird guys were all over Shattrath back in TBC, so it is neat to see them now, but that is where I will be stopping for this entry.

At this point, I am pushing 60 and hurtling headlong towards the end of what Chromie Time can do for me, but I haven’t really seen quests in two of the remaining zones, Tanaan Jungle and Shadowmoon Valley. Tanaan looks to be a zone that was intended for endgame, and is where we appeared to begin the expansion before finally reaching our Garrison. Shadowmoon Valley I have yet to see anyone mention when we’re fighting back the Iron Horde, so I am unsure when it comes into play.

By the time I finish Spires of Arak and Nagrand, I should have hit 70 pretty easily, and can see how I’m really feeling about this expansion. Honestly, at this point, I really don’t understand all the hate.

Lets see if the last couple zones change my opinion…

Next time: So Long, and Thanks for All the Garrisons (Wrapping Up Warlords of Draenor)

A Premise, and a Promise: Nostalgia, WoW, and Starting Over in MMOs

The Premise

Picture this, if you will: It is the summer of 2005. School is out. You have just woken up, sometime around noon, fixed a nice, hot plate of pizza rolls, and are settling down in front of the family computer. The dulcet tones of AOL dialing up squeal through the empty house. You have a full day ahead of you with no responsibilities, no worries. You log in to the newly released MMORPG, World of Warcraft, and prepare to make the trip across the world to run the Deadmines.

Life is good.

Like most MMO players, I miss those days. I was in high school when WoW launched, and I am now approaching my 40th year. Where once I could spend most of a day and well into the night questing, leveling, and having a good old time, I now have many more demands on my time. With a son, a fiance, a full time job, household chores, and who knows what else, the time I have to devote to gaming has steadily declined. That is not a complaint. I have a full life, and I am thankful for all that I have and where I have made it. It is merely a statement of fact to set the stage.

“Back in my day”, leveling in an MMO was an ordeal all on its own. We spent hours grinding out single levels, running across continents to reach dungeons, and in some cases/games losing those levels when we died. Over the years, that journey has changed and evolved. Now, the endgame is the focus, and games are designed to speed players to those activities as quickly as possible. Many players feel that this has cheapened the overall world of some games, and distilled what used to be a fairly social and sprawling world into little snippets of activities that are experienced in a more drop in/drop out nature. Games are rife with systems that promote FOMO to keep players coming back, and they often feel more focused on retention mechanics than on delivering enjoyable content.

All of that said, I don’t mean to necessarily paint current games in a negative light compared to older MMOs, rather, to highlight the contrast between the two eras.

Through these posts, I want to provide the perspective of an older gamer from the earlier days of MMOs who is attempting to dive into the current generation of games and capture some of the old nostalgia. I myself hope to glean some deeper sense of engagement by taking time to recount my adventures, my thoughts, and my feelings as I play. Personally, I feel as if the discourse around MMOs (And games in general) as become entirely too negative. No one hates MMOs more than the supposed fans of the genre, which is quickly made evident if you choose to browse MMO communities like /r/MMO or comments on MMO news sites.

The Promise

Recently, I made the decision that I want to bring some positive, and more nuanced, discussion into the MMO space. I love watching reviews by Mortismal Gaming on YouTube specifically for that reason. The channel as a whole is a breath of fresh air when gaming content has devolved largely into rage videos, clickbait thumbnails, and misleading titles.

In that vein, I plan to try a different approach to returning to an MMO than I have before. For the time being I will focus on World of Warcraft, as I recently saw the trailer for a new expansion, and I saw mention on Reddit of something called a “remix” coming up. Realizing I have been out of the game for so long that I do not even recognize these events or lingo, plus an expansion is on the horizon, now seemed like a good time to dip my toe back in.

So, my plan is thus:

  • Start a fresh character.
  • Reach level 10 and select an older expansion to experience.
  • Level to 70 and jump into The War Within.

That’s enough rambling for one post, but hopefully this gives you, dear reader, a general idea of my background and basis, and what I plan to do here going forward.

Next time: The Road Less Traveled (Choosing Which Expansion to Play).